Hi, I'm Mari.
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Experienced AAA Game Producer with experience with emerging game platforms and immersive media.
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Experienced game design expert with MFA in Game Design from USC and Principle Creative work on a AAA title.​​​
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Artist with BFAs in both Fine art and Advertising​.
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Experience with AAA game QA, localization, UX research, game marketing, design, narrative, and production.
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Lover of Horror, with over 500+ reviews on horror movies alone on Letterboxd.
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Lifelong video game, comic book, and anime nerd.
Forbes 30 under 30, Games (2024)
Exec. Game Producer | Principle Creative | Narrative Design


GAMES I'VE WORKED ON











But who am I, really?
I'm a Japanese American Executive Game Producer and Principle Creative with specializations in Narrative, Game Design, Accessibility, and Immersive Technology. Most recently, I was a Principal Creative for an unannounced AAA video game. I'm a skilled executive game producer who loves creating badass, award-winning video games. Outside of work, I draw. A lot. I drew everything here and don't use AI with my art. I also game constantly.
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Previous to my current role, I was a Oculus Studios Executive Producer on Meta's original VR game Asgard's Wrath 2 with Sanzaru Games, the largest ever homegrown Meta gaming experience which earned a 10 out of 10 perfect score on IGN, a DICE award, and over 30 industry awards for excellence. I also produced Resident Evil 4 for VR with Oculus Studios alongside Armature Studio and Capcom. RE4 won VR Game of the Year at The Game Awards 2021, an honors at the New York Game Awards and SXSW 2022. To build community, She was also the cofounder of the Pride@Reality Labs group at Meta, a Meta Accessibility Champion, and the author of the Meta VR Accessibility developer documentation and technical requirements.

COMPANIES I'VE WORKED WITH















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