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BIO

Executive Game Producer and Principle Creative/Narrative

Forbes 30 under 30, Games, 2024

Mari Kyle is a Japanese American executive game producer and Principle Creative with a specialization in Narrative, Game Design, Accessibility, and Immersive Technology. She has a masters degree at the University of Southern California in the Interactive Media and Games Division. Most recently, she has operated as a Principal Creative for an unannounced AAA video game. She is a skilled executive game producer working on diversifying and promoting the growth of the VR content ecosystem and creating badass, award-winning video games.

 

Previous to her current role, I was a Oculus Studios Executive Producer on Meta's original VR game Asgard's Wrath 2 with Sanzaru Games, the largest ever homegrown Meta gaming experience which earned a 10 out of 10 perfect score on IGN, a DICE award, and over 30 industry awards for excellence. She also produced Resident Evil 4 for VR with Oculus Studios alongside Armature Studio and Capcom. RE4 won VR Game of the Year at The Game Awards 2021, an honors at the New York Game Awards and SXSW 2022. To build community, She was also the cofounder of the Pride@Reality Labs group at Meta, a Meta Accessibility Champion, and the author of the Meta VR Accessibility developer documentation and technical requirements.

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Formerly, She was an Oculus Content Launch Manager who reviewed over 1000 VR apps and supported developers on the Oculus Developer Support forums. Before her time at Oculus, she worked at  USC’s Institute for Creative Technologies and in content development at Sony Pictures Television publishing VR experiences for Oculus, Playstation VR, and 360 video platforms as well as developing film and television entertainment content.

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At Sony, She worked with Sony Crackle. There she assisted the VP and Director of Original Content  while working in development for film and television. As a content developer, she reviewed scripts, takes pitches, and organizes internal content databases for the development team. Her favorite script genres to read are horror, science-fiction, thriller, and mystery.

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At USC, she worked as a research consultant running a project involving human-subject testing as well as a research assistant at the USC Institute for Creative Technologies running tests on proxemics and decision making in virtual worlds. Her Masters thesis focused on the effect and retention success of context-dependent memory encoded within virtual worlds.​

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In undergrad, She explored art technology and communication as she obtained a dual bachelors degree in Fine Art and Advertising from Florida State University where she founded the FSU Association of Computing Machinery Special Interest Group on Computer Graphics (SIGGRAPH) Chapter and completed an honors thesis in which she wrote an analysis of mass-produced VR headsets.

 

She was awarded the Public Service Research Fellowship from FSU when she created a non-profit program to teach home-insecure girls the foundations of art. At USC, she is the president of the USC IMGD MFA Grad council, the Student Volunteer Chair of the ACM Spatial User Interface Conference, and the Vice Chair of Student Chapters in the ACM SIGGRAPH Global Organization.

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In her personal life, she is passionate about breaking stigmas against mental illnesses, accessibility, and advocates for self-care in the game development and entertainment industry. She also is a badass artist who draws whatever she wants in digital art, paints horrors from her imagination in oil painting, and makes fleshy nightmares and masks with clay. She's reviewed over 500 movies on Letterboxd (mostly all horror) and is an avid comic, book, and manga reader.  

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©2026 by Extraordimari.

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